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1. Basic Sailor
- Default Sailor
- Able to operate neutral guns and armaments
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1. Bridge Operator
- The captain of your ship; you can select the next ship through him as he levels up.
- Recommended to have a high statistic in Potential
- Available at level 12
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1. Radio Man
- Able to join a squadron or fleet.
- Manage a buddy list
- Available at level 6
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2. Radio Officer
- Able to create a squadron
- Manage a buddy list
- Available at level 26
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3. O.N.O.
- Able to create a fleet or squadron
- Manage a buddy list
- Available at level 50
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4. C.N.O.
- Able to create a fleet or squadron
- Able to declare on a harbor for the Harbor Assault game mode
- Manage a buddy list
- Available at level 80
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1. Armament Sailor
- Able to operate lower level Guns and Torpedo Launchers.
- Recommended to have a high statistic in Accuracy, Reload, and/or Torpedo
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2. Gunner
- The Gunner is a class up from Armament Sailor.
He can operate higher level guns and has higher ability rates than an Armament Sailor.
- Recommended to have a high statistic in Accuracy/Reload
- There are two types of Gunners, Reload and Accuracy, but these are only available to the U.S and U.K.
If you select a Reload Gunner then their reload ability is higher than the accuracy rate and vice versa.
* ACC Gunner : consistent accurate shots, slow reload time.
RLD Gunner : inconsistent accurate shots, fast reload time.
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3. Heavy Gunner
- The Heavy Gunner is a class up from the Gunner and can operate upper level guns.
The Heavy Gunner gains higher ability stats than the Gunner when classed.
- There are two types of Heavy Gunners, Heavy Reload and Heavy Accuracy that once again are only available to the
U.S and U.K.The Heavy Reload Gunner has a higher reload ability stat than the accuracy stat, and vice versa.
* ACC.Hvy.Gunner: consistent accurate shots, slow reload time.
RLD.Hvy.Gunner: inconsistent accurate shots, fast reload time.
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4. Huge Gunner
- The Huge Gunner is a class up from the Heavy Gunner.
He can run higher level guns and has higher ability stats than the Heavy Gunner.
- There are two types of Huge Gunners, Huge Reload and Huge Accuracy that once again are only available to the
U.S. and U.K. nations
- The Huge Reload gunner has a higher reload ability rate than accuracy rate, and vice versa for the Huge Accuracy
Gunner.
* ACC.Huge.Gunner: consistent accurate shots, slow reload time.
RLD.Huge.Gunner: inconsistent accurate shots, fast reload time.
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5. Chief Gunner
- The Chief Gunner is only available to the Japanese, German, and French nations.
This gunner is a class up from the Huge Gunner and has higher ability stats than the Huge Gunner.
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Armament Sailor
- Able to operate lower level Guns and Torpedo Launchers.
- Recommended to have a high statistic in Accuracy, Reload, and/or Torpedo
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1. Torpedo Man
- The Torpedo Man is specialized in operating torpedo launchers and is able to access low to mid-level torpedoes.
- Germany does not have this class of sailor; the Gunner class has the ability to operate torpedoes instead.
- It is best to use a sailor with a high stat in 'Torpedo' to make these sailors more effective.
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2. Heavy Torpedo
- A Heavy Torpedo sailor is a class up from the Torpedo Man.
He can operate higher level torpedoes and has a higher ability rate than the Torpedo Man.
- The Heavy Torpedo Man is not available for the U.S. Navy.
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3. Hyper Torpedo
- Hyper Torpedo Man is only available to Japan
- Class up from Heavy Torpedo
- Higher ability rate than Heavy Torpedo
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4. Special Torpedo
- The Special Torpedo Man is only available to Japan and is a class up from the Heavy Torpedo Man. The Special Torpedo Man can operate special torpedoes.
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5. Special Torpedo KaiMan
- Only available to Japan
- Can operate special torpedoes
- Final class of Special Torpedo Man
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1. Anti-Aircraft Gunner
- Operates Anti-Aircraft guns
- It is best to use sailors with a high stat in 'Reload' to make these gunners more effective.
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2. 2nd AA Gunner
- Only available to U.S. and U.K nations the 2nd AA Gunner is a step up from the AA Gunner.
This gunner has a higher AAW ability amount than the AA gunner.
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3. 1st AA Gunner
- Only available to the U.S. and U.K. nations the 1st AA gunner is a class up from the 2nd AA Gunner and has a higher
AAW ability amount than the 2nd AA Gunner.
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4. Chief AA Gunner
- Only available to the U.S. the Chief AA Gunner is a step up from the 1st AA Gunner and has a higher ability amount in
AAW than the 1st AA Gunner.
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5. Rapid Fire AA Gunner
- Only available to the German nation the Rapid Fire AA Gunner is A step up from an AA Gunner and has a higher ability
amount than the AA Gunner
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6. Chief Rapid Fire AA Gunner
- Only available to the German nation the Chief Rapid Fire AA Gunner is a class up from the Rapid Fire AA Gunner and
has a higher ability amount than the Rapid Fire AA Gunner.
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7. DP Gunner
- Only available to the Japan nation the DP Gunner is a class up from the AA Gunner and has a higher ability amount
than the AA Gunner.
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8. Chief DP Gunner
- Only available to the Japan nation the Chief DP Gunner is a step up from the DP Gunner and has a higher ability
amount than the DP Gunner.
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Special Force
- Available at level 12
- Able to class into: Pilot, Airlift Force, or Landing Force.
- Best to have Fighter, Bomber, Aircraft or Potential for Landing Force/Airlift as one of the highest abilities depending on
which sailor you choose after.
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1. Rookie Pilot
- Rookie Pilots can operate Scout Planes.
- Available at level 25 on a Special Force sailor
- Recommended to have high stat in Aircraft
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2. Fighter Pilot
- Fighter Pilot is a class after the Rookie Pilot and is able to use Fighter Planes.
- Recommended to have high stat in Fighter
* WARNING : A Fighter Pilot CANNOT operate a Scout Plane once they become Fighter Pilot!
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3. Ace Fighter Pilot
- The next available class on the Fighter Pilot route, the Ace Fighter Pilot has a higher ability amount than the Fighter
Pilot.
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4. Fight Squadron Leader
- The final class up on the Fighter Pilot line.
The Fighter Squadron Leader has a higher ability amount than the Ace Fighter Pilot and is only available to the U.S.
and German nations.
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1. Torpedo Bomber Pilot
- A Torpedo Bomber Pilot can be upgraded from a Rookie Pilot and can only operate Torpedo Bomber aircraft.
- Recommended to have high stat in Bomber
* Tip: A Torpedo Bomber Pilot CANNOT operate a Scout Plane once they become Torpedo Bomber Pilot.
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2. Ace Torpedo Bomber Pilot
- The Ace Torpedo Bomber Pilot is the next class up after the Torpedo Bomber Pilot and has a higher ability rate than
its predecessor.
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3. Torpedo Bomber Squadron Leader
- Only available to the U.K. and IJN Nations the Torpedo Bomber Squadron Leader is the final class up on the Torpedo
Bomber line.
The Torp Bomb Squad Leader has a higher ability rate than its predecessor.
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4. Dive Bomber Pilot
- In order to operate Dive Bombers you must upgrade a Rookie Pilot into a Dive Bomber Pilot
- Recommended to have high stat in Bomber
* WARNING : A Dive Bomber Pilot CANNOT operate a Scout Plane once they become a Dive Bomber Pilot.
* WARNING : Dive Bomber class becomes available after Torpedo Bomber Pilot for the U.S. and U.K.
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5. Ace Dive Bomber Pilot
- Next class on the Dive Bomber line
- Higher ability rate than predecessor
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6. Dive Bomber Squadron Leader
- The Dive Bomber Squadron Leader is only available to the U.S. , IJN, and French nations.
This is the final class on the Dive Bomber route.
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Airlift Force
- Airlift Force can be used to capture the enemy harbor in the Harbor Assault game mode.
- Recommended to have high stat in Potential
- Must use on CV Class ships
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1. Fallschirmjager
- German Airlift Force
- Higher ability rates than normal Airlift Force
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2. Airborne
- U.S. Airlift Force
- Higher ability rates than normal Airlift Force
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3. IJN Airborne
- Japanese Airlift Force
- Higher ability rates than normal Airlift Force
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4. Air Assault
- U.K. Airlift Force
- Higher ability rates than normal Airlift Force
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5. GIA
- French Airlift Force
- Higher ability rates than normal Airlift Force
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6. V.D.V
- Soviet Airlift Force
- Higher ability rates than normal Airlift Force
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Landing Force
- Landing Force can be used to capture the enemy harbor in the Harbor Assault game mode.
- Recommended to have high stat in Potential
- Must use on APA Class ships
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1. Marine
- German Landing Force
- Higher ability rates than normal Airlift Force
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2. U.S Marine
- U.S. Landing Force
- Higher ability rates than normal Airlift Force
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3. IJN Marine
- Japanese Landing Force
- Higher ability rates than normal Airlift Force
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4. Royal Marine
- U.K. Landing Force
- Higher ability rates than normal Airlift Force
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5. French Marine
- French Landing Force
- Higher ability rates than normal Airlift Force
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6. Morskoi
- Soviet Landing Force
- Higher ability rates than normal Airlift Force
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1. Support Sailor
- Available at level 12
- Able to class into: Engineers, Repairs, and Restorers.
- Recommended to have high stat in Engineer, Repair, or Restore depending on which sailor you choose after Support
Sailor.
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1. 2nd Engineer
- One of the next classes available after Support Sailor
- Increases the overheat time of your ship while it is in overdrive.
- Recommended to have high stat in Engine
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2. 1st Engineer
- Next class available after 2nd Engineer.
- Increases overheat time and can also increase maximum speed.
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3. Chief Engineer
- The Chief Engineer is only available to Germany and is the final class available on the engineer sailor line.
- Increases overheat time while in overdrive
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1. 2nd Repairer
- Repairs your ship when it is damaged.
- Recommended to have high stat in Repair
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2. 1st Repairer
- Next class up after the 2nd Repair.
- Repairs your ship faster than the 1st Repair and has higher ability rates.
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3. Chief Repairer
- The Chief Repairer is only available to the U.K. Nation and repairs your ship faster than the 1st Repairer as well as having higher ability rates.
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1. 2nd Restorer
- Decreases amount of damage taken from an enemy ship up to a certain point.
- Increases amount allowed to repair after significant damage has been taken.
- Recommended to have high stat in Restore
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2. 1st Restorer
- The 1st Restorer is only available to the U.S, U.K. and Germany.
- Does the same job as a 2nd Restorer but at a better rate.
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3. Chief Restorer
- The Chief Restorer is only available to the U.K.
- Does the same job as a 1st Restorer but at a better rate.
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1. 2nd Seaman
- The 2nd Seaman increases the ability rates of all sailors on a ship.
- Also effective in tandem with any Special Forces line sailor.
- Recommended to have high stats in any base over all
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2. 1st Seaman
- Next tier of seaman after 2nd Seaman.
- Same as 2nd Seaman but performs at a higher ability rate.
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3. Chief Seaman
- Highest seaman tier.
- Same as 1st Seaman but performs at the highest ability rate.
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4. Medic
- Medic reduces the amount of sailors (veterans, experts, rookies) lost during battles.
- Only effective on Aircraft Carriers (CV)
- Must be in a support slot and not on the actual ship itself.
- Recommended to have high stat in potential
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(text by dampre)
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